This is just such a beautiful game to move around in, and the dungeons and areas that you pass through as you go are never less than spectacularly atmospheric places in which to spend time. Taking control of Baldo for the first time, wandering around Kidoge Village and then heading out into Rodia and the mountains and valleys beyond is an enthralling experience. It sets its stall out well, with a story that immediately presents its players with tales of sunken galleons, hidden treasures, magical gateways and all manner of monstrosities and danger. Sadly, however, these puzzles and quests suffer severely due to mistakes made in almost every other aspect of the game's design.īaldo: The Guardian Owls sees you assume the role of the titular pint-sized Link wannabe as he starts out on an epic hero's quest to discover the secrets and mysteries behind the legendary village of the Guardian Owls. Rodia is one of the most absorbing settings we've experienced in a video game from an aesthetic standpoint, then, and it's also filled with puzzles and quests that are clever, that have been meticulously put together and should be a ton of fun to get stuck into solving. No matter how much we were punished for our curiosity, for our desire to see new areas, meet new characters and delve into yet more dungeons, the creativity, the richness of the world and attention to detail here kept us pushing back against a torrent of mechanical and technical failings. As far as wanting to play this game, wanting to push on and see everything it's got to offer, what NAPS Team has achieved from an artistic perspective is nigh-on flawless. Whether you're playing docked or in handheld, the world in which you toil here - and you better believe you're going to toil - is absolutely stuffed full of Ghibli-esque charm, bursting with atmosphere and filled with exacting little details in its presentation. Baldo: The Guardian Owls is one of the most exquisite-looking games on Switch. It's quite hard to know where to start with this one in all honesty, so let's begin with the positives. It's also excruciatingly close to being a really, really good game. It's excruciatingly confusing and unpolished in almost every single one of its core gameplay mechanics. It's excruciatingly difficult, repetitive and clunky. NAPS Team's action-adventure RPG, some 15 years in the making, is excruciating on so many levels.
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